3 Pokemon Games That Didn't Get the Adoration They Earned

In the wake of a taste of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most popular video games around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The persistent excitement surrounding card prices guarantees near-daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games go viral every year.

Yet despite that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent games that didn't get their fair shake, or were buried by the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the battling element of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Admittedly, there are small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu

Amanda Pearson
Amanda Pearson

Aria Vance is a cultural critic and art historian specializing in modern visual arts and digital media trends.